

Paired with your high Charisma, you’ll want to put yourself in situations where you’re making the checks. You add half your proficiency bonus to any ability check that you aren’t proficient in, making you good at everything. This ability is much more powerful than it seems. However, you will need to constantly remind your party that they have an inspiration die to use. The good news is that you aren’t the one who has to worry about that. Unfortunately, it can be difficult for your allies to know when exactly to use their inspiration. Turning a miss into a hit can turn the tide in battle, making bards a useful option to have. The boost that you give them increases as you gain levels in this class. As a bonus action, you can inspire an ally and give them a small bonus to an attack roll, ability check, or saving throw. Bardic Inspiration (1st level)īardic Inspiration is one of the keystone abilities of the bard. Since the DMs dice rolls will primarily be determining whether or not your spells succeed, consider whether you want to play a bard if the DM seems to always succeed on their saving throws. It’s therefore important to have a variety of spells that can target different types of enemies. If you cast a spell with the appropriate saving throw, you’ll be much more effective with your spells. Much of this will be guesswork but take a moment to think about how the large brute you’re fighting probably has a low Wisdom score or the enemy spellcaster probably has a low Strength score. In order to use your spells effectively, you will need to size up your enemies’ weaknesses. These spells usually require enemies to make saving throws instead of you making an attack roll. Most bard spells are not damage-dealing spells, seeking instead to disable your enemies and empower your allies.

In addition, you can use your instrument of choice as a spellcasting focus. You can only swap out one spell every time you level up, so it’s incredibly important to think about which spells you want.īards’ spellcasting relies on Charisma, representing the force of your charm and personality that permeates the performance of your art. Unlike clerics and druids-who can swap out their entire spell list every day-once you learn a spell, it’s part of your list for good. Therefore, bards have a limited amount of spells that they know. The spells that you can cast rely on your knowledge.
#BARDIC INSPIRATION FULL#
Spellcasting (1st level)īards are full spellcasters and although you start with one less cantrip than most casters, your spell slots scale equally to clerics, druids, sorcerers, and wizards. Perception, persuasion, and stealth can be great skills to have. Notably, you can pick any three skills whereas most classes have you pick from a select few. Three musical instruments and three skills cement you as a person of many talents and-alongside rogues-bards are one of the most skilled classes. Melee subclasses will be able to gain medium armor proficiency and more weapons but most bards sit removed from the battle rather than on the frontline and don’t have a high AC. You’ll also gain proficiency in light armor and a small selection of weapons.

Dexterity saving throws are used for avoiding fireballs and lightning bolts while Charisma saving throws are less prevalent but can be useful for avoiding effects like being sent to another plane of existence. The bard’s spell list offers some unique options that even wizards can’t cast.īards start the game with proficiency with Dexterity and Charisma saving throws. While the sorcerer has magic woven into their very being and clerics are gifted powers from a divine being, bards harness the magic found in story and song.Īs a bard, your main abilities are centered around spellcasting and bardic inspiration.
